The Lab
Three brothers. One mission. Mechanical purity.
Founder / Systems Design
Rob Klasen
Game architecture, core loops, design philosophy
Sets the direction. Obsessed with mechanical clarity and the feeling of a perfectly tuned system.
Tech Architect
Wes Klasen
GML optimization, engine-level performance, tooling
Makes it fast. Specializes in squeezing every cycle out of GameMaker and building internal dev tools.
Gameplay Engineer
Roger Klasen
Player-facing systems, input feel, interaction design
Makes it feel right. Bridges the gap between system design and what the player actually touches.